Event Card Generator

Take 34 cards less with you, yay!

All cards have been played!


Event

Tornado


Effect

The hand cards of all players are put together, shuffled, and one at a time newly distributed by the player of the Black Card.



Event

Earthquake


Effect

Every player gives his cards to the player to his right.



Event

Finish Line


Effect

The game round is immediately over and the players count their points according to their hand cards.



Event

Vandalism


Effect

Every player has to dispose of every card (Numeral and Special Cards) of the last played colour.

Note: If no colour has been played so far, the event is ineffective.



Event

Doomsday


Effect

The game round is immediately over. Every player receives 50 points.



Event

Mating Season


Effect

Every combination that can be achieved with Numeral Cards have to be disposed of. Combinations would be pairs, three of a kind, four of a kind and so on. The colour of the cards doesn’t matter.



Event

Robin Hood


Effect

The player with the smallest amount of hand cards swaps his cards with the player who holds the most.



Event

Surprise Party


Effect

Every player must give one of their cards to a player of their choosing.



Event

Gambling Man


Effect

Every player has to place a preferably low Numeral Card of the last played colour face down. All cards are simultaneously turned around. The player with the highest digit has to take the other cards in. Players without Numeral Cards of said colour have to draw two cards as penalty.

Note: If no colour has been played so far, the event is ineffective.



Event

Time Bomb


Effect

Every player has only three turns left. The round ends when a player would reach his fourth turn. If a player can dispose of all his cards before the fourth turn, he gets credited ten points. The other players get a penalty of ten points. If no one is able to diffuse the bomb, the round is over and the points in this round get doubled



Event

Communism


Effect

Everyone has to draw as many cards to equal the player, who holds the most cards in his hand.



Event

Charity


Effect

Every player has to pick one card from the player with the most hand cards.
Note: If two or more players have an equal amount of most cards, cards are picked from all of them. These players don’t have to draw cards from each other.



Event

Friday the 13th


Effect

It’s Friday, the Thirteenth. A hook-handed murderer is among us! But just in the movies, it’s a totally boring, normal Friday, nothing weird happens. The game round continues without further ado.



Event

Expansion


Effect

The players have to draw cards from the deck accordingly: The 1st player draws one card, the 2nd draws two, the 3rd three and so on.



Event

Recession


Effect

The players have to dispose of cards from their hands accordingly: The 1st player has to dispose of one card, the 2nd disposes of two, the 3rd of three and so on.



Event

The All Seeing Eye


Effect

Every player has to show their cards. The cards are exposed until every player gives his OK to continue.



Event

Mexican Standoff


Effect

All players dispose of their cards and draw in turn three new cards from the deck.



Event

Market


Effect

As many cards as there are players, the top cards from the deck are turned face up in front of the players. The players then pick in turn one card to take in their hands



Event

Third Time Lucky


Effect

Every player has to draw three cards.



Event

Merry Christmas


Effect

Every player has to give all of their hand cards to other players. They can divide them as they please



Event

Russian Roulette


Effect

All players put one card from their hand together. These cards get shuffled and put on top of the card deck and the game continues.



Event

Plague


Effect

There are immediately two additional event cards executed, one after the other. Even if the first event would end the current round or a player has discarded all cards, the second event will be executed as well as possible.



Event

Event Manager


Effect

The next three Event Cards from the deck are flipped over. The player of the Black Card then chooses one of these events which will be executed.



Event

Trust Fall


Effect

Every player has to choose in turn a fellow player who has to give him/her two cards from his hand.



Event

Double Taxation


Effect

The player who holds the least points with the three highest cards has to draw one card, the player with the second least points has to draw 2 and so on. In case of equal score the affected players have to draw the equal amount of cards.



Event

Crowdfunding


Effect

Every player has to give one card to the player with the least hand cards.
Note: If two or more players have an equal amount of least cards, cards are given to all of them. These players don’t have to give cards to each other.



Event

Identity Theft


Effect

The player with the lowest amount of points swaps the score with the player who holds the most points.

» If the points are not written down: The player of the Black Card chooses two players (also themselves possible) who swap their place at the table, and with it their cards.



Event

Last Chance


Effect

Every time a player has discarded the last card an event is activated as a last resort.



Event

Repeat

by Eveline Lüthi


Effect

The player of the Black Card has to execute an event that has already been uncovered.
Note: If no other event has been uncovered so far, the event is ineffective.



Event

Plus One

by Dom Atlas


Effect

New rule for the rest of the round: Every time the players have to draw cards from the card deck, they have to draw one more.



Event

Distributor


Effect

All players give their hand cards in a small deck face down to the player of the Black Card, who can look at each small deck and distribute them between the players, without shuffling them. The player of the Black Card has to distribute his/her hand cards as well and keep a deck from another player.(E.g. Player A gets the cards of player B, player B the ones from player C etc.)



Event

Capitalism

by Joschka Reischmann and Angelina Vicini


Effect

He that has plenty of goods shall have more. All players double their hand cards.



Event

Seppuku

by D’Sinead Concepcion


Effect

The players decide in turn if they want to commit Seppuku. If they risk it, they have to draw the top card from the card deck. If it is a numeral card they get credited 21 points, if it’s any other card they get an additional 42 points. If they decide not to commit Seppuku then they get 21 additional points.

» If the points are not written down: If a numeral card is drawn they can dispose of two cards from their hand, if it’s any other card they have to draw four cards from the deck. If they decide not to commit Seppuku then they have to draw two cards from the deck.



Event

Black Hole

by Dani Hitz


Effect

All Black Cards in the hands of the players go to the player of the Black Card.



Event

Black Jack


Effect

In sequence, the players turn up the top card from the deck, place it on a separate pile, and add up the points on the cards lying face up (out loud). Players whose points are higher than 21 must put all the cards that are lying on this separate pile into their hand.



Event

Chargenado


Effect

All of the power cards on the table are shuffled back into the power card deck. Next, all players receive two new power cards from the deck.



Event

Epic Fail


Effect

The person with the fewest hand cards immediately receives the “Fuck You” card, irrespective of where it is at the time. If necessary, the “Fuck You” card must be removed from the deck or the discard pile. If necessary, the deck must also be shuffled again.



Event

Loot


Effect

In sequence, all players draw 3 hand cards, face down, from the player to their right. Players must wait until after the event to pick up the cards.



Event

Parasite


Effect

As soon as a player has won the round, the person to their left may discard any 2 hand cards before the points are counted.



Event

Rewind


Effect

In sequence, players draw the top card from the discard pile until everyone has drawn 2 cards. Next, the top card on the deck is turned face up. Continue the game with this card.
Note: If the card that was just turned face up is a special card, the person who triggered the event may carry out the effect.



Event

Riot


Effect

All players must give their special cards to the person to their right. Players must wait until after the event to pick up the special cards.



Event

Tsunami

by Fabio Nanni



Effect

The first player in the direction of play places any card face up in front of them. The next player must now place any card with the same number of points or higher in front of them. This procedure must be repeated until one player is not able to play a suitable card anymore. This player must pick up all of these cards and add them to their hand.



Event

Supercharge


Effect

All players receive an extra power card.




Already played events