The mischievious card game

21.90 CHF

incl. 7.70 % VAT

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Find new enemies. Playfully.

Get rid of your cards as fast as possible. But be aware: Your fellow players are desperately trying to prevent it! A player has few cards left? Give him a gift in the form of two cards from your hand. Someone wants you to draw more cards from the deck? No, my Friend, wy don’t you draw them yourself?! Someone wants to end the round? Nice Try! Why don’t you draw three more cards! This game destroys friendships. And that’s ok.

game mechanics

Concept of the game

At the beginning of every round the players receive the same amount of cards and try to quickly discard all of them. In turn every player has the possibility to play a card. If he can’t or doesn’t want to, he has to draw one from the deck. The basic stock of the card game consists of the Coloured Cards in red, yellow, blue and green from one to nine. You can play these cards number on number or colour on colour.

Special Cards

The Special Cards are colourless or colour depending and give the game a vicious spice. They range from wishing a colour to Gift – where you can donate two cards from your hand to another player – all the way to Nice Try, which prevents the victory of an opposing player.

The object of each Special Card is freely choosable. And it’s this attribute that makes the game more personal, more insidious and funnier.

Black Cards

They are the mold of doom which forms the game’s incomparable taste. Black Cards range from one to nine and can only be played on the same number. Black cannot be wished for in Special Cards. Every time a Black Card is being played it activates an Event Card.

Event Cards

They affect every player and can either hardly influence the game or turn it completely upside down. They get activated when a Black Card is played.

They reach from the frightening Friday 13th – where absolutely nothing extraordinary happens – to Tornado – where all hand cards are shuffled together and newly distributed – all the way to Doomsday, which immediately ends the round and results in 50 points for every player.

End and objective of the game

As soon as a player gets rid of all his hand cards the round is over and the remaining players count the points on their hands. The result is added to the points from the previous rounds. When a player reaches the maximum score, the player with the lowest score wins.

Reviews about Frantic


Word art: What is the game Frantic?

Doomsday? Tornado? All in one card game? Pierre, our Designer, was at Radio SRF.


persö Böse Unterhaltung zu Weihnachten

Das von vier St. Gallern entwickelte Kartenspiel ist heimtückischer als Uno.

Press Frantic Game Review (english)

American singer, songwriter, and musician, Mary Chapin Carpenter, said “It’s a pretty frantic world that we live in.” Indeed it is. It takes energy to slow down and smell the roses that are primarily blurs out of the our peripheral vision. But being frantic is not always bad. It’s a rush to propel yourself forward and meet your goals ahead of schedule. In this game, the cards you play will be fast and furious. Mostly furious.


Vorarlberg: Grosse Bühne für engagierte Jugendliche

Die Jugendbeiz Talhof in St. Gallen war am Samstag, 19. November, der Final-Schauplatz des Interregionalen Jugendprojekt-Wettbewerbs 2016. Die Besten der regionalen Bewerbe in Vorarlberg, Liechtenstein und St.Gallen stellten sich mit ihren kreativen Projekten nochmals dem Publikum und der Jury. Der Gesamtsieg ging heuer an St.Gallen

More reports about our games

125 Playing Cards

81 Number Cards

  • 18 blue cards (1 to 9)
  • 18 red cards (1 to 9)
  • 18 green cards (1 to 9)
  • 18 yellow cards (1 to 9)
  • 9 black cards (1 to 9)

44 Special Cards

  • 8 "Gift" cards (2 per colour)
  • 4 "Exchange" cards (1 per colour)
  • 4 "2nd Chance" cards (1 per colour)
  • 4 "Skip" cards (1 per colour)
  • 11 "Fantastic" cards
  • 5 "Fantastic Four" cards
  • 4 "Counterattack" cards
  • 2 "Equality" cards
  • 1 "Nice Try" card
  • 1 "Fuck You" card

20 Event Cards

  • Charity
  • Communism
  • Doomsday
  • Earthquake
  • Expansion
  • Finish Line
  • Friday the 13th
  • Gambling Man
  • Market
  • Mating Season
  • Merry Christmas
  • Mexican Standoff
  • Recession
  • Robin Hood
  • Surprise Party
  • The All-Seeing Eye
  • Third Time Lucky
  • Time Bomb
  • Tornado
  • Vandalism

Our game designers

Fabian Engeler

Pascal Frick

Pierre Lippuner
Development & Design

Stefan Weisskopf