The mischievious card game

21.90 CHF

incl. 8.10 % VAT

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Find new enemies. Playfully.

Get rid of your cards as fast as possible. But be aware: Your fellow players are desperately trying to prevent it! A player has few cards left? Give him a gift in the form of two cards from your hand. Someone wants you to draw more cards from the deck? No, my Friend, wy don’t you draw them yourself?! Someone wants to end the round? Nice Try! Why don’t you draw three more cards! This game destroys friendships. And that’s ok.

game mechanics

Concept of the game

At the beginning of every round the players receive the same amount of cards and try to quickly discard all of them. In turn every player has the possibility to play a card. If he can’t or doesn’t want to, he has to draw one from the deck. The basic stock of the card game consists of the Coloured Cards in red, yellow, blue and green from one to nine. You can play these cards number on number or colour on colour.

Special Cards

The Special Cards are colourless or colour depending and give the game a vicious spice. They range from wishing a colour to Gift – where you can donate two cards from your hand to another player – all the way to Nice Try, which prevents the victory of an opposing player.

The object of each Special Card is freely choosable. And it’s this attribute that makes the game more personal, more insidious and funnier.

Black Cards

They are the mold of doom which forms the game’s incomparable taste. Black Cards range from one to nine and can only be played on the same number. Black cannot be wished for in Special Cards. Every time a Black Card is being played it activates an Event Card.

Event Cards

They affect every player and can either hardly influence the game or turn it completely upside down. They get activated when a Black Card is played.

They reach from the frightening Friday 13th – where absolutely nothing extraordinary happens – to Tornado – where all hand cards are shuffled together and newly distributed – all the way to Doomsday, which immediately ends the round and results in 50 points for every player.

End and objective of the game

As soon as a player gets rid of all his hand cards the round is over and the remaining players count the points on their hands. The result is added to the points from the previous rounds. When a player reaches the maximum score, the player with the lowest score wins.

Reviews about Frantic


SRF: Monopoly, Frantic und Co.

Von Würfeln und Karten: Spiele im Höhenflug. Der Markt für Gesellschaftsspiele boomt. Und vier St. Galler Spielerfinder hoffen auf ihren zweiten Hit.


Tagblatt: Ein Kartenspiel für gute Feinde

Vier St. Galler Freunde haben ein Kartenspiel entwickelt. Es heisst «Frantic» und ist ebenso fies wie unberechenbar. Noch gibt es erst Prototypen, für weitere 500 Exemplare ist das Team noch auf Geldsuche.

Press Frantic – St.Galler spielen sich zum Erfolg

Ein eigenes Spiel erfinden? Wieso hatten wir diese Idee nicht schon eher! Bereits vor etwa 10 Jahren kamen uns vier St.Galler zuvor. Sie entwickelten ein eigenes fieses und lustiges Kartenspiel: Frantic Wie es dazu kam und nach dem ersten Erfolg weiterging.

Press Frantic – Ein hinterhältiges Kartenspiel

In der Not entstehen ja meist die besten Ideen, oder manchmal auch die hinterhältigsten, wie das Beispiel des Kartenspiels Frantic zeigt. Frantic ist noch in der Entstehungsphase. Exakt geplant und gestaltet, aber noch vor der Produktion. Die Entwickler suchen auf Kickstarter ein wenig Unterstützung und sind bereits auf gutem Weg.

More reports about our games

125 Playing Cards

81 Number Cards

  • 18 blue cards (1 to 9)
  • 18 red cards (1 to 9)
  • 18 green cards (1 to 9)
  • 18 yellow cards (1 to 9)
  • 9 black cards (1 to 9)

44 Special Cards

  • 8 "Gift" cards (2 per colour)
  • 4 "Exchange" cards (1 per colour)
  • 4 "2nd Chance" cards (1 per colour)
  • 4 "Skip" cards (1 per colour)
  • 11 "Fantastic" cards
  • 5 "Fantastic Four" cards
  • 4 "Counterattack" cards
  • 2 "Equality" cards
  • 1 "Nice Try" card
  • 1 "Fuck You" card

20 Event Cards

  • Charity
  • Communism
  • Doomsday
  • Earthquake
  • Expansion
  • Finish Line
  • Friday the 13th
  • Gambling Man
  • Market
  • Mating Season
  • Merry Christmas
  • Mexican Standoff
  • Recession
  • Robin Hood
  • Surprise Party
  • The All-Seeing Eye
  • Third Time Lucky
  • Time Bomb
  • Tornado
  • Vandalism

Our game designers

Fabian Engeler

Pascal Frick

Pierre Lippuner
Development & Design

Stefan Weisskopf